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It requires that the city streets and buildings themselves are the primary battlefield. Keep in mind that a battle for a city doesn't necessarily count as urban warfare. The close proximity of walls and buildings in a video game can also cover up how their weaponry is modeled as being only capable at a much shorter range than they would be in real life.
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This kind of setting is likely for an action-heavy video game as the aspects of urban warfare's terrain goes from nerve-wracking and difficult to fully control for an attack in real life, to adrenaline-filled and unlikely to stall due to multiple approaches to advance (helped by windows or high floors being much less readily available than would be realistic) from being difficult to lock down fully with a video game's usually more limited participant count. Units often find themselves in a confused tangle of friend and foe. It is war at its dirtiest, with collateral damage difficult to avoid and a high potential for confusion. Even untrained militia can stand against highly trained troops in the confusing twists and turns of a high population center. Urban warfare is a nightmare in modern times. Albans, discussed below.) Unfortunately this kind of warfare still takes place in various conflicts around the world. (See for example the two medieval Battles of St.
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Significant street fighting of this type was seen at least as early as World War II (especially the Battle of Stalingrad), though there are several Napoleonic war battles (most notably the Sieges of Zaragoza) that foreshadowed the urban warfare of the 20th century and such battles likely occurred even earlier than that. After all, it's very difficult to grow adequate food supplies in an urban area, and breaking the defending force's spirit is preferable to a drawn out conflict.
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Yet another option is to besiege the city. At other times, they simply flatten as much of the city as possible before/while/instead of fighting over it, thereby neutralizing the "urban" aspect, and usually rendering the place strategically worthless in the process, as well as being, shall we say, problematic to any remaining citizenry. Limited quantities of signed copies are available directly from Jon Everist on his Bandcamp page.As an unfortunate side effect of the dirty, casualty-ridden, and momentum-killing nature of the fighting, armies are often forced to simply leave the job half done by avoiding it all together (usually due to political implications of such a prolonged, bloody conflict). Remastered for vinyl by Christian Bethge from RAMA Tonstudio, this soundtrack is available to order now from Black Screen Records, with a release date slated for some time this summer.
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Included in the packaging will be a digital download code for the epic 60 track score as well as the 3 bonus tracks from the upcoming Urban Warfare Expansion soundtrack. Pressed on limited edition 180g black/white ink spot vinyl, this 2xLP set will be housed in a beautiful gatefold sleeve featuring artwork from Harebrained Schemes’ concept artist Joel DuQue. Featuring a curated track list from composer Jon Everist himself comes the vinyl edition for BattleTech. The soundtrack to Harebrained Schemes’ turn-based mech strategy game BattleTech by Jon Everist is coming to vinyl from Black Screen Records.